

Men-at-Arms Regiments can be stationed in a holding from the Domain. Tribal Rulers pay twice more with Prestige to create a regiment but 30% less for maintenance.Īll Men-at-Arms except Elephants and House Guards triple their maintenance cost when raised. Men-at-Arms Regiments are inherited by the primary heir when a ruler dies, but if the heir already has their own Regiments, they will not inherit more than what their limit allows.įeudal and Clan Rulers pay for Men-at-Arms with Gold. Regiments can also be downsized to lower the monthly maintenance or destroyed, but the cost is not refunded. The modifiers are constant and not percentage based.Įach Ruler has a limited number of Regiments for Men-at-Arms, but existing Regiments may be upgraded to increase their size. These bonuses and penalties are specific and can be seen in game at the Men-at-Arms regiment management window by hovering over terrain icons. Most of the Men-at-Arms types have a favorable and unfavorable terrain. Men-at-Arms regiments are reinforced at a rate of 10% of their maximum size per month. Each type of Men-at-Arms will counter at least one other type, reducing their Damage proportional to the size difference of the countering Men-at-Arms. Men-at-Arms are trained troops that come in several different Regiment types which excel in their given role, all with their own stats and uses. If an army loses a Battle there is a 10% chance for its Commander to be captured and imprisoned. There are many different Commander traits available, which either have a direct effect on battles or give the Commander bonuses outside of battles. Levies have no cost when unraised, and have a monthly cost of 3 Gold per thousand when raised.Įach army can have one Commander, a character who commands the army and uses its Martial skill to improve an army's Advantage.

They are not very impressive on their own, but are used in great numbers to complement more important troops. Levies are conscripted peasants that make up the bulk of all armies. Men-at-arms can have their size increased for the same cost as recruiting them. Other men-at-arms have 100 soldiers and the number of soldiers for levies is their total amount. Strength: Represents how many soldiers are in the unit and affects the total amount of stats.Screen: Each point blocks 0.33 damage during the retreat phase.Pursuit: Each point causes 0.17 damage during the retreat phase.Each point allows taking 1 damage before losing all strength. Toughness: Reduces losses caused by damage (both routed and killed).Damage: Each point causes 0.03 damage during the battle phase.
