


Matsuura, Greenblat, and the NanaOn-Sha crew had crafted something that successfully struck a chord with gamers, establishing the bones of the structure of most modern rhythm games in the process – that is, tapping indicated buttons in time with music. It was awarded Platinum status – the designation Sony historically bestowed upon games selling over one million copies – in 1998. PaRappa the Rapper’s quirky charm and catchy songs caught on, however, and after a slow start it became one of Japan’s best-selling games of 1997. With the initial production run for PaRappa the Rapper in the tens of thousands, Matsuura hadn’t anticipated it being particularly successful. It was so unique, in fact, that Matsuura himself wasn’t even sure it was a game – and, according to him, neither were some of the folks at Sony when it came time to promote and publish it.

Created by Japanese music producer Masaya Matsuura and American graphic artist Rodney Greenblat, PaRappa the Rapper was a game like no other that had come before it. It was launched in Japan in 1996 and a worldwide release followed in 1997. 26 Images Kick! Punch! It’s All in the Mindĭevelopment for PaRappa the Rapper began in 1994, just after the original PlayStation was announced.
